Ship's Pilot
100 points
This template is intended as the captain of a ship, but could be another crew member or a defrocked fighter pilot.
Attributes
ST 10 [0]
DX 12 [40]
IQ 12 [40]
HT 10 [0]
Secondary Characteristics
Damage 1d-2/1d
BL 20 lbs.
HP 10 [0]
Will 12 [0]
Per 12 [0]
FP 10 [0]
Basic Speed 6 [10]
Basic Move 6 [0]
Advantages
20 Points chose from among
- 3D Spatial Sense [10]
- Acute Vision 1-5 [2-10]
- Ambidexterity [5]
- Fearlessness 1-5 [2-10]
- G-Experience [1-10]
- High Manual Dexterity +1 [5]
- Immunity to Space Sickness [5],
- Improved G-Tolerance (1 or 2 increments) [5-10],
- Perfect Balance [15]
- Security Clearance (choose from Patrol or Merchant's Guild) [5]
- +1 HT [10]
- +1 to +4 Per [5-20]
Disadvantages
-35 points chosen from among
- Duty [-2 to -15]
- Honesty [-10*]
- Jealousy [-10]
- Loner [-5*]
- No Sense of Humor [-10]
- Oblivious [-5]
- Overconfidence [-5*]
- Post-COmbat Shakes [-5*]
- Sense of Duty (Comrades) [-5]
- Squeamish [-10*]
- Stubbornness [-5]
- Workaholic [-5]
Skills
Primary Skills
- Mathematics (Applied) (H) IQ-1 [2]-11
- 8 points chosen from:
- Artillery (any) (A) IQ [2]-12
- Electronics Operation (any) (A) IQ [2]-12
- Electronics Repair (any) (A) IQ [2]-12
- Freight Handling (A) IQ [2]-12
- Gunner (any) (A) DX [2]-12
- Leadership (A) IQ [2]-12
- Mechanic (spacecraft type) (A) IQ [2]-12
- Navigation (Space or Hyperspace) (A) IQ [2]-12
- Piloting (spacecraft type) (A) DX+1 [4]-13
- Shiphandling (Spaceship or Starship) (H) IQ [4]-12
Secondary Skills
- Astronomy (H) IQ-1 [2]-11
- Free Fall (A) DX [2]-12
- Physics (VH) IQ-2 [2]-10
- Spacer (E) IQ+2 [4]-14
- Vacc Suit (A) DX [2]-12
Background Skills
- Computer Operation (E) IQ [1]-12,
- First Aid (E) IQ [1]-12
- One of:
- Beam Weapons (Pistol) (E) DX [1]-12
- Carousing (E) HT [1]-10
- Smuggling (A) IQ-1 [1]-11
Variations
Starship Captain
120 points
Must take Navigation and Shiphandling as Primary Skills. Add +2 Rank [10]; choose 10 points from among: Diplomacy (H) IQ [4]-12, Law (Space) (H) IQ [4] -12, Leadership (A) IQ [2] -12, Merchant (A) IQ [2]-12, Market Analysis (H) IQ [4]-12, +1 level to Navigation [2], Savoir-Faire (Military) (E) IQ+1 [2]-13, +1 level to Shiphandling [4], Tactics (H) IQ [4]-12.
Engineering Officer
120 points
Add Computer Programming (H) IQ [4]-12 and Engineer (spacecraft type) (H) IQ [4]-12; add 1 level of Artificer [10]; add +1 level to Physics skill [2].
Fighter Jock
120 points
Must take Piloting as a Primary Skill and either Beam Weapons or Carousing as Background. Add one of: Danger Sense [15], Daredevil [15], Luck [15], or Serendipity [15]; add +1 level to Piloting skill [4]; add +1 to either Carousing or Beam Weapons [1].