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Getting an Angle

This content is extracted from Pyramid issue 3/53 (March 2013). If you want more details you are encouraged to consult the original source.

Planning at the game table is the death of action. This mechanic provides a mechanism for getting the advantages of planning without the mind-numbing detail.

Planning Stage

For each four hours available to a PC before the caper, the PC can roll against one skill, modified by BAD. In the event of success, the resulting angle can be used during the caper, giving a one-time benefit to the same skill equal to the margin of victory.

During the Caper

  • A single angle may be used to remove penalties for the same roll as the angle was rolled against, up to the margin of victory. The angle may not increase the target number to more than the PC's unmodified skill level.
  • An angle may be spent for a re-roll, using the higher of the original roll or the re-roll. It must used for the same skill as the original angle.